![]() Thankfully, I think there are some possible options for taking PoE to the next level. These will likely be significantly improved in PoE 2. Lastly, performance, visual clarity, and the general user experience are also big issues. After that, it’s just micro-optimization. Only the first 10-20 hours of gameplay provide high enough upgrade rates in terms of new items and abilities that give the feeling of a build coming together. Inevitably reduces upgrade rates relative to a game without one Ĭonverts what would otherwise be exciting loot drops into sterile currency drops Īnd makes balance even more difficult by worsening progression-rate inequalities between the small percentage of trading players and the non-trading masses.Īfter these systemic balance issues, the second major problem is the grindy end-game that lacks the engaging and varied content that most players will expect. This issue is made worse by the currency-based player-driven economy, which: There’s no such thing as one-shotting faster. This removes the engagement that results from personal build creation and, moreover, negates all sense of challenge, since these copy-pasted builds are powerful enough to one-shot content while zooming around the map spamming only one or two buttons.Īs a result and unlike Diablo 2, players don’t get to experience the addicting feeling of picking up loot and then making choices to customize the character for incremental leaps in power. If new players don’t quit after realizing that the character they just spent 20 hours on wasn’t even viable enough to finish the base campaign and that they’ll have to start from scratch, they’re pushed towards simply copy-pasting builds off the internet. The end result is a situation where the game is trivial for top-tier builds and impossible for amateur builds. It’s too complicated for new and casual players, plus the gap between good and bad builds is inherently massive. ![]() The first of these is the combinatorial skill system that makes it incredibly difficult to balance the game effectively. And seasonal Leagues to keep you busy all around the year.PoE has several problems that prevent it from retaining new players, despite boasting a tremendous amount of content for no cost. ![]() It has a set of entertaining classes with strong mechanics. In conclusion, Path of Exile is a really enjoyable ARPG that offers countless hours of gameplay. So I decided to play Path of Exile until that time comes. And I assume Path of Exile 2 will also be released right around the same time to match the competition. D4 will likely get released around 2023 or 2024. ![]() That changed when Diablo 4 got delayed again with no release date on the horizon. But I wasn’t sure if I should get into the game or wait for Path of Exile 2. I took a very long break from Path of Exile and decided to start playing it again recently. These numbers go even higher during the release of a new League.ĭuring the Scourge League, Path of Exile hit 254,570 concurrent players on PC. On Steam alone, Path of Exile sees an average of 40k active players who play the game every day. Active Player-BaseĮven though Path of Exile has been around for many years, it still has a very active player base. Each class has abilities that are very satisfying to use.Įven the tankiest class in the game has very enjoyable skills that will make you feel great every time you slam a hammer on the grown. ![]() Path of Exile does this part quite perfectly. ![]()
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